Categories
- Articles(8)
- Conferences(7)
- Education(6)
- Journals(3)
- Personal Pages(39)
- Video_Game_History(55)
- Weblogs(17)
Also See
- Cyberculture(139)
- Game Theory(166)
- History(5)
- Hypertext(38)
- Internet(13)
Sites
- Artificial Life Game--http://alifegame.blogspot.com
Contains useful links to resources and studies of artificial life games. - Artificial Life Game--http://alifegame.blogspot.com/atom.xml
Articles and inform information on artificial life games. - DFC Intelligence: Game Industry Research--http://www.dfcint.com
Providing strategic market research and statistics on the video game, interactive entertainment and interactive broadcasting industries. - Dungeon & Dreamers--http://www.dungeonsanddreamers.com/
Website for book of the same name. Includes sample chapter and individual pages for authors Brad King and John Borland. - Elliott Avedon Museum and Archive of Games--http://gamesmuseum.uwaterloo.ca/
Virtual exhibits from the University of Waterloo, Ottawa, Canada. Dedicated to research and the collection, preservation, and exhibition of games and game-related objects. - Game Game--http://gamegame.blogs.com/
Ludology meets Understanding Comics. A card game about game studies by Aki Järvinen. - Game Liberation--http://www.jesperjuul.dk/gameliberation/
A game about game theory by Jesper Juul. - Game Research--http://www.game-research.com
Offers news and research information on the development and social impact of computer games, and the Games Research mailing list. - Games For Health--http://www.gamesforhealth.org/
Sponsored by the Serious Games Initiative. Develops a community and best practices platform for the numerous games being built for health care applications. - Globaltimoto : A Quest For Gameplay--http://www.globaltimoto.com
One man, on a motorcycle, around the world, in a quest for gameplay. A mission to explore and record culture through games. - Interactive Fiction--http://jerz.setonhill.edu/if/index.html
Annotated bibliography and several scholarly articles about interactive fiction, by Dennis G. Jerz. - Learning Games Initiative--http://www.mesmernet.org/lgi/
Examine computer games (arcade, console, PC, and handheld) in order to better understand their cultural and pedagogical import. Based in Tucson, AZ. - Richard A. Bartle: MUD Writings Archive--http://mud.co.uk/richard/oarchive.htm
A collection of fulltext research articles on MUDs by different researchers. - Satellite Uplink--http://www.efn.org/~dredmond/penguin.html
A collection of insights that put video games inside a broader cultural and aesthetic framework. E-book available for download. - The Canadian Video Game and Computer Industry--http://publish.uwo.ca/~ncdyerwi/
Offers information and analysis about the video and computer game industry in Canada. Produced by a group of researchers in the Faculty of Information and Media Studies at the University of Western Ontario. - Video Game Culture: Leisure and Play Preferences of BC Teens--http://www.media-awareness.ca/english/resources/research_documents/studies/video_games/video_game_culture.cfm
Study examines the significance of children's video game play by surveying British Columiba teenagers' attitudes, interests, motives and behaviors toward gaming. - Yee, Nicholas - The Norrathian Scrolls: A Study of EverQuest--http://www.nickyee.com/eqt/home.html
Findings of a major study of EverQuest players including data on and discussions of demographics, statistics, psychology, charts, addiction, gender differences, gender bending, relationships, romance and guilds.
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